Most of us would have come across dusty blackboards, murky overhead projectors, and above all, over-exhausted photocopies in their path of education. In 90% of the schools, these factors are becoming extinct at a fast pace. E-learning is garnering much attention in rural and urban areas alike. Electronic means are utilized to create a more dynamic and also enlightening learning environment. This is substantiated through the use of reciprocal whiteboards, online classes, and so on.
Rather than mellowing as a niche concept in the education sector, E-Learning is expeditiously becoming the authoritative means to give carte blanche knowledge to those of all ages. However, since it is novel, the concept is still evolving and changing on a constant basis, especially for its betterment.
There are a few trends that top the list in terms of the future of E-learning. Each trend will be dealt with in detail in the below blog.
‘Adaptive learning’- It is an Omni-potent style of education where resources, activities, projects, and assignments are tailored to augur well with each student’s individual needs. Mostly, in the context of E-learning, the pursuit of adaptive learning is accomplished by way of established algorithms and assessments, as opposed to the potentially capricious determination of teachers themselves.
Mostly, adaptive learning has been extensively empirical, with companies and competitors having spent the past couple of years working out the tangles and engaging in small-scale execution. As E-learning continues to progress, the R and D will end and the widespread adoption will begin.
Social learning- takes the base components of human interaction and group dynamics and brings it to play in the modern technological age. Online symposiums, class-wide chat rooms, file-sharing platforms – with social learning in the electronic space, and fraternization have never been more rewarding and zealous. But, there is a change in the current scenario. We can witness insights and support offered by the teammates from anywhere/anytime- whether it be their classrooms, their homes, or nearby ice cream parlors.
There are three types of learners in general and they are: visual, auditory, and kinesthetic. For years together, auditory learners were the only group that was properly served by the standard lecture/note-taking classroom format. Gradually, with the advent of e-Learning, that’s no longer the case. Moreover, with video-based learning becoming the rule in classrooms in almost every nook and corner, it is evident that the time has come to bid adieu to shared-classroom televisions.
AI has carved a niche for itself in the context of e-Learning. Backing up the concepts behind adaptive learning, AI is not only able to provide ample guidance to the students through courses, but it can also facilitate focusing on learning predictions and on-the-fly personalization.
Micro-Learning is indicative of a trend that goes over and above eLearning itself, and into the stopping grounds of traditional classroom spaces.
Learning will be more interesting when there is a hidden aspect of fun. To fulfill that requirement, ‘gamification’ has stepped in. Regarded as another facet of e-learning, its main objective is to make education livelier.
It is not only about fun and games, however, as there are scientifically proven benefits that encompass the initiation of games following the introduction or review of lessons.
Given the large array of positive results, there’s no reason that the game-based learning solutions will not be sustained in classrooms, both digital and physical. Moreover, when it comes to the somewhat abstract nature of e-Learning, in particular, gamification of the industry is denied a red-carpet welcome.
The evolution of mobile learning is one of the happening trends which garnered much attention in the field of education. Not too long ago, the concept of doing anything on your mobile device beyond the mundane simple phone calls and 8-bit games was a pipe dream. Fast forward to today, just about anything and everything is possible, and everyone purely appreciates the ability to do things while on the go.
8)Augmented & Virtual Reality
Augmented and virtual reality paves practitioners of e-Learning to fully plunge their students into the subject matter, regardless of whether it involves mathematics, science, history, or literature.
9)Learning Management Systems
With the onset of LMS (Learning Management Systems) 90% of the instructors and other eLearning practitioners are able to develop, document, and oversee the courses and curriculums that are produced.
10)Learning & Development
Learning Management Systems doesn’t limit itself to lesson planning and implementation. They render assistance to teachers and other behind-the-scenes figures to stockpile actionable data and other analytic factors.
As e-Learning trends surges, the role of L&D, as well as data and analytics, will continue to mushroom in turn.
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